Procedural Galaxy
What is it ?
This is by far one of my most complete projects! The galaxy initially started out from a youtube video from Sebastian Lague where he showed an equation which created a spiral pattern.
This was the formula I needed inorder to start the idea. I made up a game with it, I thought of how it would be so cool to be able to make your own galaxy and pretty much play god!
Each of the marked stars have actual solar systems in them!
A look at the planets
Continuation: Project Urilicon
The previous iterations were all just prototypes for the eventual actual project, Urilicon.
This time it features a new functional chunking system developed by me (W2Wizard) & Mavmat.
We both shared a similar problem and therefor tackled it with this one neat solution in which, within a given volume, X Y Z amount of ‘chunks’ are created. For my personal case I needed an efficient way to handle lots of actors for the stars as well as for spawning and hiding the actors once a chunk is or is not in use.
My problem was that having 2000 Actors pop in and out of existence was really hurting the peformance and so I was reminded to instead just spawn and afterward hide the actors instead, avoiding constantly constructing new instances.