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Console Manager


This proved to be a really good and fun challenge and was surprised that it was not a thing by default in unreal, its not really well supported either but it does work!

If theres one thing that annoyed me during prototyping/debugging then it was having to change my logic to test something and possibly messing up the logic inside the blueprint. I wanted something separately from that and quick to debug at runtime, the solution at first was to have objects with some sort of virtual method inside that would get executed but it felt a bit clumsy.

Instead I used Unreal’s cheat manager class to house all the code instead which was the most appropriate place to do so as well. With this plugin it was super easy to just to do some quick blueprint logic, execute it via console, see the result, profit!