Basic Utils Library
The main motivation behind BUP was to fill in the gabs and be a base for stuff that I needed within Unreal. There were lots of missing features (in regards to blueprint exposure) to the point where it got pretty annoying for me to having to re-implement them all the time. As a solution I made this plugin, it provides data serialization, basic arithmetic operations like getting averages and sums as well as direct array conversions.
The one fun challenge I had was to serialiaze Texture2D objects into a byte array, with a help of a friend this was made possible! Learned quite a lot with the making of this plugin.
What I really like is the fact that if somethings missing, I just add it and then via the marketplace everyone else can get it too.